News

  • 2014-03-17 A Little Late

  • 2014-03-02 Blogging

  • 2014-02-23 Update, as promised

  • 2014-02-19 Back Online

A Little Late

But a new blog post is up here. I feel almost bad that the title is so long, but not bad enough to change it, obviously. The most common adjective others (and likely myself) have used to describe my writing is “verbose”, often paired with “unnecessarily”. Anyone reading anything I write should consider themselves warned – towards that end, short titles would be deceiving.

Blogging

Eventually I will stop mentioning on this news feed every time I update my blog.  Perhaps when I have news of any other sort.  For now, new blog post here. This is the first purely philosophical post.  Lesson learned this week: I’m either going to have to nitpick and proof my work less, be less verbose, start working on a Sunday post before the weekend starts, or all of the above. It’s noon and I’m just waking up because of how late writing that stupid thing kept me up.

Update, as promised

Very fist “personal dev update” blog post is up here. This will be a bi-weekly thing, unless I do something super exciting I just have to talk about right away (this is unlikely – I’m highly unimpressed by my own work, as a general rule). When you’re hammering at stuff in between that time when you get home exhausted from work and that time you get up to go to work the next day, you often don’t make really measurable progress every week (I’m also not *just* working on game dev projects – and nobody wants to hear about the days I’m maintaining my web server or helping a relative with some “quick” tech problem) So every Sunday there will be a new blog post, but half of them will be me waxing philosophical about game design and such. This it to relieve my close friends and family from having to listen to me rant about the state of my industry – I’ll instead be ranting into the soundless void of the interwebs; so stay tuned for next week, when I rag on the game industry for its systemic cultivation of failure in AAA development, or something similar.

Back Online

So the site’s finally back up after wrestling with the server for a few days. I realize now where the value is in the “managed” hosting proposition – on the upside, my site isn’t sitting on some insanely slow data server in the internet’s equivalent of the arse-end of nowhere anymore. That was more for my wife and all the media she’s been serving lately – her site’s over at visually-speaking.com, and if you need a photographer in the Cedar Park / Austin area you should totally check it out (I’m only a tiny bit biased).

I’m meaning this site in it’s current form to be somewhat temporary – and since I know myself well enough to know that if I just say “I’ll update soon”, that I won’t update ever, I’m going to commit to make the blogging a Saturday morning thing – so expect an update sometime Sunday, because I don’t post anything without having at least one person proof it. Those who know me probably know I’m always working on something in my spare time (what little of it there is), so at the risk of being horribly embarrassed at my half-finished work, I’m going to be posting about it.

The portfolio is online, kinda. I’m still trying to figure out how to put the work I’ve been doing on DC Universe Online in here. Tools without context are like boats without water – I don’t expect anyone to be impressed unless they’ve been trying to swim across the ocean. Saying “I made this process better!” feels hollow if I can’t show what the process was before. Ah, well.

Until Saturday
- Melsha

Portfolio

BOOM
Game Projects
Reich
Game Projects
Sultans of Scratch

Sultans of Scratch

Sultans of Scratch
Game Projects
Ultimate Collector

Ultimate Collector

Ultimate Collector
Game Projects
SoS Screen Space Effects

SoS Screen Space Effects

SoS Screen Space Effects
Shaders and Effects
FORCE Tools
Tools
PET Mel Project
Tools
Ultimate Collector Tools

Ultimate Collector Tools

Ultimate Collector Tools
Tools

About

Resume
(Updated 2014-02-19)

Email:
james@themelsha.com